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Sunday, February 25, 2007

Islamists vs Buddhists

Islamists aren’t just killing non-believers in places like Darfur, there’s full on “ethnic cleansing” going on in Southern Thailand.

Some are already calling it war, a brutal Muslim separatist insurgency in southern Thailand that has taken as many as 2,000 lives in three years, with almost- daily bombings, drive-by shootings, arson and beheadings.

It is a conflict the government admits it is losing. A harsh crackdown and martial law in recent years seem only to have fueled the insurgency, generating fear and anger and undermining moderate Muslim voices.

A new policy of conciliation pursued by Thailand’s junta since it took power in a coup five months ago has been met by increased violence, including a barrage of 28 coordinated bombings in the south that killed or injured about 60 people a week ago.

“The momentum of violence is now beyond the control of government policy,” said Srisompob Jitpiromsri, a political scientist at Prince of Songkhla University here.

“The separatists can pick and choose the time and place of the violence without any effective resistance,” he said. “They have the upper hand.”

This is a perfectly good reason not to abandon Iraq right now. This stuff will follow us home if we do. Thousands of refugees will flee the area and many will come here. And amongst these refugees will be many terrorists blended in.

The global war against Islamic fascism is a real thing and like it or not, it’s going to be part of our lives for the foreseeable future no mater what we do. Giving up on the Iraqis will only make things worse. Not better.

UPDATE: Meanwhile, in Algeria...

And in Australia

Posted by James Hudnall on 02/25 at 09:55 PM
Radical Islam • (0) CommentsPermalink

Ultimate Beetle Mods

image

Wacky stuff!

Posted by James Hudnall on 02/25 at 12:44 PM
Transportation • (0) CommentsPermalink

SECRETS OF WRITING: Rules to Live By

1. A STORY IS ABOUT LIFE. LIFE MEANS CHANGE.

No story is interesting if nothing happens to the character. That goes without saying. But one way the audience knows things have occurred is when there is a net change between the beginning and end of the story. If the main character comes out ahead or behind of where he was when he started, then we know there was some kind of result to the story. A good story has some kind of result ending.
Because people expect a story to have some kind of resolution.

2. YOUR STORY PREMISE IS AN ARGUMENT. PROVE IT.

All good stories have some kind of point of view. They are actually making some kind of argument about why what the main character is right or wrong. Everything that happens in that story should reinforce the argument being made (drugs are bad, kindness is good, etc.). If your story has no point of view, then it will feel directionless and pointless.

3. ALL CLICHÉS MUST DIE!

Clich&eacutes are boring. We have seen them a zillion times and they make a story feel tired. Bad dialog is often bad because it is a cliché. Anything you have seen before somewhere other than real life should not make it into your work. If someone else has used it before, then you can be sure someone else has used it also, and so on. Don’t perpetuate the horror. No more Casablanca or Wizard of Oz lines. Please.

4. POLITICAL CORRECTNESS IS WRONG.

No one likes political correctness. It’s dishonest. It classifies people into artificial categories and sets them apart in some way. This is a patronizing and subtly discriminatory thing. It is not what it proposes to be. And on top of that, using PC terms dates the work, because anything so criticized and hated will become a joke in time. Already anti-PC comedies are all over the place. Using PC concepts and language will become as silly as “Jive Turkey” sooner or later. On top of that it’s lame. So why do it?

5. GOOD FICTION IS 40% WRITING, 60% REWRITING.

Your first impulses are not always the best ones. We tend to regurgitate ideas before realizing later they came from some movie we saw years ago. And first draft dialog is rarely great. Because dialog is about the interaction between different people. Different characters should sound like individuals. They should have unique ideas and voices. But in the course of writing a first draft characters often sound more like the writer. So you need to tweak things and fix plot holes or weak scenes. That’s why rewriting is essential to a good script.

6. STRONG STRUCTURES MAKE STRONG STORIES.

A “solid story” is a story that feels like it isn’t full of holes. That is resonates with thought and complexity. The only way you can get that feeling is if the story has a good structure. If your story is just slapped together with ideas that just popped into your head, it will have lots of weaknesses and the reader will feel it.

7. SHOW, DON’T TELL.

Too many writers have characters explain things, instead of showing it. When you show something it has more impact. How many bad lectures or boring conversations have you had to endure in life? Imagine how your reader will feel listening to one of your characters droning on about plot points that happened in a previous issue. Comics are a visual medium and it works best when you can see something rather than having to read about it. Wordy descriptions should be left to prose.

8. NEVER TAKE THE CLIMAX AWAY FROM YOUR PROTAGONIST.

Also known as “Deus Ex Machina” which translates as “God from a Machine”. The Ancient Greeks learned the hard way that getting your heroes out of a jam by having a miracle, like the Gods showing up at the last minute to fix things, robs the hero of their purpose and makes the story silly. It’s not something you should ever do unless it serves the story, like in the end of Raiders of the Lost Ark.

9. EVERY SCENE MUST ADVANCE THE STORY.

Stories that have scenes that have no purpose in the story except to show something the writer thinks as cool or funny is a wasted scene. Because anything that doesn’t serve the story in someway is interrupting the flow of the story. A story should build and move in a forward direction, so every scene should serve that purpose.

10. RESEARCH IS THE CURE FOR CLICHÉS.

The reason some things seem fresher than other things is because the writer was injecting something new and original into the mix. The best place to find ideas you haven’t seen before is research. The world is a wacky, wonderful place and new things happen all the time. You should keep reading non fiction and news all the time and studying the subject matter you’re dealing with to find situations and ideas that will make your work seem real. Relying purely on your own brilliance is a sure way to run out of fresh ideas.

11. NEVER TRUST YOUR FIRST IDEA. MAKE IDEA LISTS.

This goes hand in hand with the previous point. If you are writing a scene, you want it to strike people as fresh and original. So you don’t want to have the first thing that comes into your head happening. That would be too easy. You should jot down everything you can think of that could happen in that scene, even thrown in ridiculous ideas. Then look them over and see which one works best. You’ll be surprised what cool stuff comes out of that process.

12. IF YOU DON’T MAKE THE AUDIENCE FEEL, YOU’VE FAILED.

A story needs to make the reader feel something. Anything. I’m sure you’ve read many a story that you forgot about the second you put it down. Do you want your story to have that kind of effect on someone? So how do you make people feel something? Well, to start, you need to find emotional hooks to sink into the reader. You need to touch on subject or situations that are sure to get to people in one way or another. Search your own feelings about things and then work it out in the story. But try to keep shock value to a minimum as that can get old fast and it tends to cheapen things.

13. DON’T PREACH, CONVINCE.

Nothing is more boring than being preached at. No one likes having ideas shoved down their throat unless they are some kind of zealot who wants to be stoked up on whatever dogma agrees with them. In real life there are two sides to every story, sometimes more. And a story that works is a story that gives a fair shake to the different sides. You need to convince your audience that you are telling them the truth. And you won’t do it by only presenting one side and making the other side look like cartoons. Most people have an innate sense of fairness, and they’ll be able to tell when you are not being fair. That can go against you.

14. NEVER WRITE “ON THE NOSE.” SUBTEXT ADDS DIMENSION.

Writing on the nose is an old Hollywood term. It means writing dialog that’s as unsubtle as a punch in the nose. In real life, people rarely say what they really think. Therefore, your characters shouldn’t either. When people talk to others, they are revealing how they feel about that person. If they suck up to someone they think they are more important. If they talk down to someone they don’t respect them. And so on. You inform the reader how one character relates to the other by the way they talk to them. And rarely, ever so rarely, do they say what they really think in those conversations. But you can always get a lot of information from the context and the style of the conversation. People can understand context it’s always much cooler to see than the obvious.

15. SAVE THE BEST FOR LAST.

You don’t want to do all your best ideas in the beginning of a story, because then it’s all downhill. Stories should be like roller coaster rides. They should have a long build to the top, then a steep scary drop, then some twists and turns and then go to another rise before hitting you with the best part. Don’t blow all your best stuff right away because you will raise people expectations and they will be let down when they get to the end.

16. TRUE CHARACTER IS REVEALED UNDER PRESSURE. ADD PRESSURE!

In real life, as it should in fiction, the true character of a person is revealed when they are put under pressure. That is when they let their guards down and show what they are made of. By applying pressure to a character we see what kind of person they are. Are they cowardly? Heroic? Mean? Altruistic? Talented? Inept? What are they? The best way to show that is showing what choices they would make in any given situation. Character is action. You define people by how they act and react to things.

17. THE END OF THE STORY SHOULD NEVER BE TELEGRAPHED.

If you were going to hit someone, would you do it in slow motion so they knew it was coming? If you were going to surprise someone, would you tell them what you were going to do ahead of time? Well then you should seriously consider how you lead up to the ending of your story, because the audience should not see it coming in advance. If they know what’s going to happen, why stick around to see the end of the story? The end of a story has major importance to the reader. This goes back to rule #2. When someone reads a story or sees a movie, they walk away with the ending as their last impression. And if that impression was dull, it colors their view of the work. So don’t disappoint them.

18. TAKE YOUR HERO THROUGH ALL STORY VALUES.

There’s a whole chapter dealing with story values. If you are unsure what they are skip to that chapter. But basically, in order to show things have happened for your character you need to show that they have been through the extremes of human experience. Happiness to sorrow. Riches to rags. Hate to love. And so on. If the character does not go through the appropriate extremes in your story, then the story does not have much emotional range and you will probably fail to move people.

19. RESPECT THE AUDIENCE.

You’re expecting people to spend money on your product. You expect them to come back for more. Do you really think they will want to if you don’t treat them right? Do you go back to restaurants with lousy food and bad service? Do you go back to stores where the clerks treat you like a moron and talk down to you? Well, it’s a really bad idea to talk down to your readers, or assume that they are too stupid to understand something simple. It’s also not a good plan to deliver the goods in a haphazard way, or be lay about how much effort you put into it. I don’t like getting hot food served half cold. I imagine you don’t either. Well, put yourself in the reader’s shoes. They are not spending money expecting to get some half baked sludge. Nor do they want to wait three years to read the next chapter. You have to make an effort to deliver the goods as you would expect from someone else.

20. KNOW YOUR WORLD INSIDE AND OUT.

Whether you are writing about “reality” or “fantasy” your story is set in a world of your devising. It is based on your personal interpretation of the world around you and how you see things. And since you’re are creating a world, it stands to figure that it should feel like a real one to the reader. They should believe in it as much as they do the one they live in. If they don’t believe in your world, then they will not find it very interesting. And if you should a lack of thought or depth in the world you created, they will not feel very inspired to pay much attention to it. It will become a dull background to a dull story. Because readers are more involved when they feel a part of the story. And that only happens when that world is real for them. Therefore, you need to understand the rules of your world and how it works well before you write about it. If someone asks you a question about how your character pays the rent, or what kind of parents they had, or why is the dragon green instead of red, you better know the answer.

21. NEVER SECOND GUESS THE AUDIENCE’S TASTES. ALWAYS WRITE FOR YOURSELF.

As some of the previous rules explained it, you need to respect the audience, you need to know the world inside and out, you need to know what the story is about, etc. The only way you can fully do that is if you love the story and the characters. You need to write something that you care about, that you believe in. If you don’t, the readers will feel it, and then they will respond accordingly. You might say that a lot of mindless crap sells well and the creators probably didn’t care about it. But how much of that crap is remembered years later in a positive way? The work that stands the test of time is work that is a labor of love. So don’t write what you think people want to read, whether you care or not. Write what has meaning for you. Because you are human and your humanity and feelings should be reflected in the work. It is bound to affect people if you do.

22. WORRY ABOUT YOUR OWN CAREER, NOT OTHERS.

If you become a professional comics creator, it’s very easy to fall into the jealousy trap that so many people are stuck in. That being the constant attention people pay to other people’s popularity or success and feeling upset about it. It’s easy to be annoyed when you work hard to do something you really care about while someone else makes tons of money doing their comic and they don’t show enough interest in it to turn it out on a regular schedule, or to see someone else who can’t even write or draw get all the attention from the fan press as a “hot talent”. But you really shouldn’t waste your time thinking about such things. Someone else’s success is not a reflection on your talent or abilities. It merely means at that point of time and place they are successful, for whatever reason. You may have you shot at the spotlight later. But if you spend too much time getting angry about other people’s success and bad mouthing them, people will only see you as jealous and spiteful, which will do you no good in the end. It’s better to stay positive and focused on your own work and career. You will be much better served if you do.

23. WHEN YOUR WORK SPEAKS FOR ITSELF, DON’T INTERRUPT.

Don’t explain the mystery. If you manage to thrill people and entertain them, be happy with that. I personally find it distasteful when all these behind the scenes documentaries on films are made. George Lucas being one of the worst offenders. By explaining everything away as gimmicks and tricks you do your story and your characters a disservice. I’m explaining how things are done in this book only for your edification as a fellow writer. But the magic that you put into your work should remain a mystery to all but yourself.

Posted by James Hudnall on 02/25 at 02:38 AM
Writing • (1) CommentsPermalink

Saturday, February 24, 2007

Those were the Days

When I was a kid, stewardesses were all attractive women in mini-skirts. Look at what PC has robbed us of. Yet another reason to hate political correctness. 

Posted by James Hudnall on 02/24 at 07:29 PM
Culture • (4) CommentsPermalink

Must Read Global Warming Piece of the Day

Here’s another climatologist setting the record straight on Al Gore’s film, which even the studies Gore cites fail to back up his claims.

The UN’s IPCC group has dropped their estimates significantly from their previous report. Many other studies simply do not agree with the GW claims.

Al Gore may win a best documentary Oscar tomorrow for his film, but it would be another win for a piece of polemical fiction, like Michael Moore’s much discredited Fahrenheit 911. Hollywood’s concept of reality seems to be as real as the CGI found in a low budget movie.

Posted by James Hudnall on 02/24 at 04:43 PM
Global Warming/Climate Change • (2) CommentsPermalink

World’s Tallest Buildings

Some of these are really cool.

Posted by James Hudnall on 02/24 at 04:11 PM
Architecture • (2) CommentsPermalink

Secrets of Writing: Narration

When you have one central character telling a story, it’s common to write it from first person, with the central character playing the narrator. The central character is not always the hero in these stories. Sometimes they are only telling the story of the hero, as they see it.

The rules of exposition apply equally to narration, if not moreso. Narration tells the audience what’s happening in the story, but it needs to serve a dramatic function as well as an informational one. You don’t want the narrating character to be as boring as a math professor. Always remember you are trying to entertain the audience. That has to be foremost in your mind at all times.

But there’s a hitch to doing narration. You don’t want it to draw too much attention to itself. The narration serves to lead us into the key scenes of the story. That’s what its job is. It also opens up the story at the beginning and closes it at the end. But the true story is told through the scenes that are played out. All the narration does is give us context.

Many a writer has made the mistake of having the narration tell us something rather banal, as if it was important. Nothing should be said that isn’t illuminating or interesting. You also don’t want to tells us things point blank. “This is my brother, Joe. He’s the smart one in the family.”

Narration should be told with style. It needs to reflect the personality of the narrator. It needs to possess an interesting “voice”. Every character has their own voice. Their own way of talking. It reflects their background, ideology, world view and attitude. When you choose a character to narrate a story, they should be entertaining, without being distracting. The point of narration is to provide an over view of the story, information we need to understand the context of things. But since every story presents a point of view, when you use a narrator, keep in mind that the narrator is looking at it from a certain perspective. If you use an impersonal, god-like narrator, who isn’t in the story, then it can just be straight information. In which case it should be concise.

Posted by James Hudnall on 02/24 at 11:10 AM
Writing • (0) CommentsPermalink

Rudy! (Not the Sean Astin movie)

It’s way too early for this to be meaningful at this stage, but--bwa ha ha!

In a match-up between the early 2008 frontrunners, former New York City Mayor Rudy Giuliani (R) leads New York Senator Hillary Clinton (D) 52% to 43%. The latest Rasmussen Reports national telephone survey finds Giuliani’s lead growing in recent months. His current nine-point advantage is up from a six point lead in January and a four-point lead in December.

I have a feeling Rudy is the guy to beat. He is articulate and likable and he has an actual track record, unlike Hillary (who votes one way and says something entirely different). Do I agree with Rudy on everything? No. But no president will ever satisfy that way. I do think, of the people I’ve seen he’s the best qualified and would be a great antidote for 8 years of Bush’s malapropisms and bungled PR.

UPDATE: The most dangerous candidate in America (for Democrats, that is)

Posted by James Hudnall on 02/24 at 11:01 AM
Iraq • (0) CommentsPermalink

Friday, February 23, 2007

Unusual Restaurants

There’s some really interesting and odd ones here. Including a chain that hires blind cooks because the owners think their sense of taste is better. Or the restaurant staffed by magic performing ninjas. 

Posted by James Hudnall on 02/23 at 11:31 AM
Food • (2) CommentsPermalink

SECRETS OF WRITING: Dialog Part 4 - Stylized Dialog

One of the goals of writing dialog is to make each character sound like a unique individual. People don’t all sound alike. But we can’t deal with the actual pitch of a person’s voice in comics. We can’t do inflection and intonation without resorting to artificial tricks.

So that leaves stylized dialog.

This method helps create a unique voice for each character and provide yet another dimension to their persona. When stylized dialog is done well, people will think you write great dialog. Garth Ennis made a great name for himself on HELLBLAZER and PREACHER doing stylized dialog. On the other hand, you can make a bad name for yourself if you don’t handle stylized dialog well.

There are two forms to this technique. One is speech patterns, the other is lingo. People from certain sub-cultures or enthnicities have distinctive ways of talking that set them apart from others. The contrast in their speech patterns can make them stand out as characters, but you must be careful not to make their dialog sound clichéd.

“Wow, man. That cat’s really groovy. Dig that beat, daddyo!”

Dialog like that dates the work. We’re talking 1950s, early 60s beatnik culture. You have to be careful when using slang. When you choose the style of a character’s dialog, be aware of what period it dates them as being from. An old hippy in the 1990s might still retain certain speech patterns from his youth, like the use for the word “man” at the end of sentences. Someone who was young in the 1940s may still retain some 1940s style speech patterns.

People generally form their speech patterns in their youth so it helps enhance their characterization by defining these things.

Slanguage

Slang can make a book seem really hip if it’s up-to-date and contemporary. But the problem with slang is most of it becomes dated in two or three years.

In America slang comes mainly from our sub-cultures. Computer hackers have their own slang, surfers have theirs, etc. The black population arguably produces the most slang in the American vernacular. In the late 80s, early 90s, black slanguage became the parlance of the youth culture, which is similar to the beat generation’s adoption of jazzbo slang in the 1950s.

The problem with slang is it can seem really forced if not used properly. Having a character from a subculture talk in slang all the time sounds phony. Most people intersperse slang in their dialog. They don’t use it in every sentence. Don’t be fooled by pop songs and rap music. That isn’t the way people actually talk. Music is a distillation of feeling. Dialog is something else all together. It has to sound real.

Slang needs to be used to make points. It shouldn’t be over used. The rule for slanguage is the same for exposition. Convert your slang to ammunition. Make it have an impact. Use it sparingly. Don’t wear it out.

If you’re writing street characters, it may be wiser to use universal slang that has stood the test of time. That way, people who read your comic ten years in the future won’t laugh at it. You want your work to stay in print forever, if possible.

Profanity

The rules for profanity are the same for slang and exposition. You don’t want to over use it. Profanity can have a strong impact in a story is used sparingly. It can really highly a character’s emotional state.

When profanity is used all the time in a story, most people are turned off. The public is more forgiving of profanity today than ever before, but there are still a lot of people who don’t like it. Furthermore, many parents may prevent their kids from reading your comics if they find profanity in them. So you have to be aware of the limitations of the words.

Profanity comes in degrees of offensiveness. You can easily get away with “damn” and “hell”, because few people are offended by those words. But racial epithets and some of the extreme four letter words and their variations are dangerous territory. You have to think carefully when using them. It can seriously limit your audience, which is why major comics publishers generally don’t allow them.

When words offend the audience, it can make them stop liking your story. It can ruin the spell that your story was weaving around them. Think about who your target audience is. Decide if you want to risk alienating them.

REMEMBER: Profanity has power, but that same power can turn people away.

Posted by James Hudnall on 02/23 at 01:54 AM
Writing • (0) CommentsPermalink

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